Information Elements


The information elements (also IM elements, elements of information metabolism, or, confusingly, "functions") are eight mental categories that play a key role in interpersonal interaction. They are denoted using the same symbols and names as the information aspects. The difference between them is that information elements are subjective properties of the psyche, whereas information aspects are objective properties of reality independent from psyche.

The 8 Information Elements:

  1. Ti
  2. Ne
  3. Fi
  4. Se
  5. Fe
  6. Si
  7. Te
  8. Ni


Ti: analysis, hierarchy, classification, understanding, order, system, structure, formal logic

Ne: potential/possibility, the unique and unusual, ability, essence, perception of the whole, uncertainty, the unknown, search, internal makeup, suddenness, chance, being, permanence, impermanence

Fi: like/dislike, decency and niceness, morals, good/bad, etiquette, humanism, attraction/repulsion, empathy, compassion, attitude towards other human beings, how others are treated, think about other's humanity "let's hear his side," judgements determined by people doing things

Se: authority, influence, desire, political interest/personal investment, competition/struggle, willpower, impact, force, appearance, readiness, tactics, territory

Fe: emotions and emotional expression, passion, mood, excitation, exuberance, romanticism, imitation, acting, not a moral arbiter of good/evil, how they are treated as opposed to how others are treated, sympathy, at certain instances disregards other people's humanity in certain situations, judgements are determined by the situation - at things being done

Si: harmony, pleasure, health, comfort, pleasantness, satisfaction, convenience, quality, cosiness, aesthetics

Te: benefit, efficiency, action, knowledge, method, mechanism, act, work, motion, reason, technology, fact, expediency, economy, asks "why" to get information, facts, analysis collected data to make logical conclusions, law, legal right, generally accepted knowledge and rules/laws is more the realm of Te

Ni: development over time (processes), cause and effect, history, planning, forecasting, past/future, rhythm, speed, urgency, fantasy

States of Mind

Ti: clarity and exactitude of thought, a sense of order and regularity in different levels of structure; a sense of building a complete system from simple and well-understood parts

Ne: a state of trying to see novel connections between or combinations of previously disparate things; a continual searching for change and newness, including things unexpected and random

Fi: endearment, closeness, moral satisfaction, and emotional sensitivity; deep personal conviction that may produce moral firmness and resolve; love, hatred, or disgust for others.

Se: a mobilized state full of vitality and energy or implied strength; the desire to make strong, bold, and powerful movements

Fe: passions; the desire to express one's feelings and experiences through expressive gestures such as dance or song

Si: a physically relaxed and comfortable state free of irritants; enjoying the pleasure of the moment

Te: an active, but steady and purposeful state conducive to performing goal-oriented activitie

Ni: a dreamy, mysterious, wistful, melancholic, or reflective state of inner discovery and searching; reflecting upon the future or the past

Romance Styles
Model A
Information Elements
Intertype Relationships